So, just as a piece of sad personal news, I just found out I have carpal tunnel. Probably due to my excessive painting. I got my Marine Allies finished, but I won't be finishing my remaining Sisters any time soon... I also bought a Valkyrie, put that together and experimented on one of the door gunners. I will be making a Squat army (using that sick new IG dex). Again, not to be finished soon, as having your hands fall asleep randomly all the time is no fun.
Regardless, here are some more little tricks for anyone who reads this.
THE ANTI 'NID TACTICA (hopefully I'll do this for every army in 40k right now)
Basically, if you're playing against Tyranids, don't get out of your transports. EVER.
Rhinos, you can flame out of the top hatch with a flamer and heavy flamer every turn. 'Nids lack effective tank busting at range (unless someone around you still plays nidzilla, in which case, simply melta them to death). This means, they're probably gonna charge your transports with gene stealers. Laugh as they blow up you transport, your Sisters make their pinning test and you turn around and roast the heretical debasers of man with holy bolter and flame! That'll teach them to start cults!
In all actuality, Sisters can easily best 'nids this edition. However, a transport heavy army like the one I run gives the hive mind headaches. With lots of cheap units that are better than most of theirs, you can out maneuver the bugs and roast them with fire.
Things that are still troubling in the 'nid army are: 'Fexes, Tyrants with Guards, outflanking Stealers.
'Fexes are fodder for the beauty of an Exorcist. Divine Guidance also works.
Tyrants with Guards, I usually ignore until there's nothing else left. They are slow and can't dish out that much pain at range. Avoid 'em and watch them try to win when there are no more troops left. Then, after you've slaughtered the rest of the army, combine to roast them with Divine Guidance.
Outflanking Stealers means, again, stay in your transports.
One thing I love seeing, in this new edition, are people who have abandoned many of their killy units for big scoring units of gaunts. Gaunts I can kill. I don't even need faith! Even if they charge, usually, you can win in close combat with a little luck. Just don't fail armor saves and watch as their fearless wounds obliterate entire squads.
Any specific questions (again, provided that anyone other than I read this) may be directed to me in the comments. I'll do my best to answer in a timely fashion.
Wednesday, May 6, 2009
Friday, May 1, 2009
So, let's add some real content... TACTICS!!!
I'll admit, this blog has become a bit of a glorified photo gallery for me. Hopefully I'm gonna be moving away from that. In that spirit, I'll present the first of my sneaky tactics that wins me games.
For this trick, you will need:
1 Immolator with heavy flamers
5 Celestians with 2 melta gunners
Total cost: 150 pts
So, say your enemy is Imperial Guard in a Chimera. Nothing crazy, just regular dudes in a tank. Here's how to kill them all in one go.
Position your Immolator so that you can get near the Chimera. When you are able to move 6" and have it within very short range, you are ready.
Move the tank 6" toward the enemy. Now, look in your codex: Immolators have a fire point!
[OOPS, I've been playing this like a Rhino. I thought 2 guys can fire out. Turns out I've been inadvertently cheating. Oh well. I'll just stop. Thank the god-emperor I haven't done this in tournaments!]
Aim your melta at the Chimera. You should be close enough to get 2D6 armor penetration. 1 BS 4 shots should hit. 2D6 armor pen should get through, and AP1 will give you a good chance to blow it up.
Now, if this vehicle has been destroyed or blown up, men will come out. Now, train your twin-linked heavy flamers on the troops that have poured out. They're gonna be all bunched up, perfectly for firey death. Stuff with a low save will just die. Stuff with a 3+ aren't gonna go down as easy, but you may still roast a few.
This will work well on Eldar, Guard, Orks, Dark Eldar. All of them have transports with vulnerable troops inside.
This does require a little luck, but if it goes off, it can do wonders. I pulled this on two Dark Eldar Squads one game, evaporating 20 dudes in one go. It rocked.
Well, that's the end of this little tactic. More to come, shortly.
For this trick, you will need:
1 Immolator with heavy flamers
5 Celestians with 2 melta gunners
Total cost: 150 pts
So, say your enemy is Imperial Guard in a Chimera. Nothing crazy, just regular dudes in a tank. Here's how to kill them all in one go.
Position your Immolator so that you can get near the Chimera. When you are able to move 6" and have it within very short range, you are ready.
Move the tank 6" toward the enemy. Now, look in your codex: Immolators have a fire point!
[OOPS, I've been playing this like a Rhino. I thought 2 guys can fire out. Turns out I've been inadvertently cheating. Oh well. I'll just stop. Thank the god-emperor I haven't done this in tournaments!]
Aim your melta at the Chimera. You should be close enough to get 2D6 armor penetration. 1 BS 4 shots should hit. 2D6 armor pen should get through, and AP1 will give you a good chance to blow it up.
Now, if this vehicle has been destroyed or blown up, men will come out. Now, train your twin-linked heavy flamers on the troops that have poured out. They're gonna be all bunched up, perfectly for firey death. Stuff with a low save will just die. Stuff with a 3+ aren't gonna go down as easy, but you may still roast a few.
This will work well on Eldar, Guard, Orks, Dark Eldar. All of them have transports with vulnerable troops inside.
This does require a little luck, but if it goes off, it can do wonders. I pulled this on two Dark Eldar Squads one game, evaporating 20 dudes in one go. It rocked.
Well, that's the end of this little tactic. More to come, shortly.
I have been a bad blogger...
I haven't updated in forever. In penance, here are all of my Apocalypse pics from the enormous game that I was at 2 weeks ago. I scrambled to get my Thunderbolts painted for this, and they payed me back by rocking ass, as did the Mobile Battle Cathedral.
I won't summarize the game, as too much happened for me to keep track of. All I know is that I made it to the end with only 15 infantry and 5 tanks lost. A regular battle Sister squad took on a Klaw Stompa in close combat and won. No one even shot at my Hellhammer or my Thunderbolts. Both my Warhound and the Mobile Battle Cathedral left the game mostly unharmed. Also, it was total madness.
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