So, just as a piece of sad personal news, I just found out I have carpal tunnel. Probably due to my excessive painting. I got my Marine Allies finished, but I won't be finishing my remaining Sisters any time soon... I also bought a Valkyrie, put that together and experimented on one of the door gunners. I will be making a Squat army (using that sick new IG dex). Again, not to be finished soon, as having your hands fall asleep randomly all the time is no fun.
Regardless, here are some more little tricks for anyone who reads this.
THE ANTI 'NID TACTICA (hopefully I'll do this for every army in 40k right now)
Basically, if you're playing against Tyranids, don't get out of your transports. EVER.
Rhinos, you can flame out of the top hatch with a flamer and heavy flamer every turn. 'Nids lack effective tank busting at range (unless someone around you still plays nidzilla, in which case, simply melta them to death). This means, they're probably gonna charge your transports with gene stealers. Laugh as they blow up you transport, your Sisters make their pinning test and you turn around and roast the heretical debasers of man with holy bolter and flame! That'll teach them to start cults!
In all actuality, Sisters can easily best 'nids this edition. However, a transport heavy army like the one I run gives the hive mind headaches. With lots of cheap units that are better than most of theirs, you can out maneuver the bugs and roast them with fire.
Things that are still troubling in the 'nid army are: 'Fexes, Tyrants with Guards, outflanking Stealers.
'Fexes are fodder for the beauty of an Exorcist. Divine Guidance also works.
Tyrants with Guards, I usually ignore until there's nothing else left. They are slow and can't dish out that much pain at range. Avoid 'em and watch them try to win when there are no more troops left. Then, after you've slaughtered the rest of the army, combine to roast them with Divine Guidance.
Outflanking Stealers means, again, stay in your transports.
One thing I love seeing, in this new edition, are people who have abandoned many of their killy units for big scoring units of gaunts. Gaunts I can kill. I don't even need faith! Even if they charge, usually, you can win in close combat with a little luck. Just don't fail armor saves and watch as their fearless wounds obliterate entire squads.
Any specific questions (again, provided that anyone other than I read this) may be directed to me in the comments. I'll do my best to answer in a timely fashion.
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